Because this is a weapon pack, it is important that we, well, make weapons. Of course, some of these weapons may not be entirely new, we're still working hard on the new material.
This update includes three new weapons divided for three classes. Medic, the german powerhouse, gets his life preserving Blutsauger, a syringe gun that gives health on each syringe hit, but sacrifices his own passive healing. It's not that in depth, and everyone already knows it (and probably loves it.)
Sticky trapping is important, which is why this next weapon, the Scottish Resistance focuses on that. The Scottish Resistance is perfect for those who sticky trap, and do it well. It fires faster, and it has more stickies packed in, meaning those smart enough to count higher than eight know that they have more spots to trap at once. Unfortunately, we had to cut costs during production, so you reload a lot slower than normal to prevent risk of losing fingers. We've also had to reduce damage by 50% so you won't try to toss a load of stickies at anyone you see. You're a mercenary, not a mad lunatic.
As a Spy, you must stay up to date with the latest technology. Which is why we're equipping you with the Bidecoder, the latest gadget on the off-market. (NOTE: Do not try to resell the Bidecoder, it is equipped with a remote explosive.) While you have it out, you can view where your enemies are from a distance. Because this new gadget is for detecting enemies, we had to remove your ability to disable buildings. I'm sure you'll understand, but it took a lot of bribery to get the opposite team to put trackers into their uniforms.
We understand that these may not be a lot in terms of amount of new content, but don't fret, we're always working on new ammunition for you mercs to sink your teeth into. This is not the end.
The Blutsauger is perfect for fierce Medics.
Smart trappers will like the Scottish Resistance.
The Bidecoder is useful for finding enemies.